



Don't give them the satisfaction of killing you. Restoration: Unfortunately, your enemies also have weapons. One handed: For when you want to get your hands dirty, a solid brutal mace fits the bill nicely Illusion: Spread chaos throughout your foes and strike when they are at their worst Smithing/Enchanting: Settle for nothing less than the best when equipping yourself and your underlings Heavy Armor/Block: The blackguard is the juggernaut, the be all and end all of evil, so he needs the armor to look and act the part.Ĭonjuration: Because every evil lord needs minions, no? Nord - Due to the frost resistance along with the Battlecry racial Other racial considerations include:īreton - Due to their higher resistance to magic and spell absorption racialĪltmer - Due to the higher starting Magicka and magicka regen racial The race chosen for the Blackguard is the Orc, due to his very tanky racial ability along with base stats fitting well with the playstyle and idea behind the Blackguard. Illusion also comes into play to help your side gain an edge on enemies by spreading dissent through their forces at the beginning of battle and to manipulate the tide of battle whilst in combat The blackguard plays as a tank, with some offense in the form of his one handed skill in maces, however the majority of damage will be done by your thralls, summons and follower. Along with this, he uses illusion to not only sow the seeds of dissent in the enemy but also to strengthen his minions, helping them to crush any in his way. The blackguard build is an extremely tanky conjurer, with skills in smithing, enchanting and alchemy, so that he may outfit his horde with the best weapons and armor. Sowing dissent and when his foes are at his weakest, crushing them like insects with brutal speed. The great shadow, master of evil, commander of the undead, the depraved and the wretched.
